A function is served by every story even if it's simply to get your audience to laugh. Allow the characters reveal themselves as they act and speak, just as people reveal themselves in life, and only mention information on their physical top 10 unbelievable death story appearance when it's relevant to the story the central character is discovering that unique attribute at that special time.
That's where the story of Pandaria started to fall apart a little, because for the very first time in Wow's history, a final leader was n't killed by us. This change to my narrative has led to an extremely significant emphasis on enjoying life unbelievable death story as I go, although I admit there are times once I get distracted with less considerations. For example: That is a story of how a girl learns that being different can occasionally not be bad. If you don't understand your story well, then you run a large danger of filling in gaps with unnecessary advice. Whether it is the telling of the narrative or the writing - place your style into it. Be yourself.
In effect we have to embrace the style of the principal character while composing the story in substantially the same way an actor adopts the disposition of the character he's death story playing on stage. There is never any need to describe a character just for the benefit of it. Like everything else in the story characterisation is just important insofar as it leads to the plot, and should be done through action.